Cad Draw Circle by X and Y Coordinate With Radius


Drawing 2nd Objects

This section describes the various 2D objects you lot tin create. See Selecting second Locations for details on defining and selecting locations.


Cartoon Lines

The post-obit functions enable you to create lines and objects created from lines, such as rectangles and polygons:

Line – LIN, Ctrl + L

With this office, yous tin can create a single line, a multi-segmented line, or a freehand bend. While creating lines, the following boosted options are available:

Close - joins the concluding point and the first betoken to close the line.
Freehand - creates a freehand curve past property the mouse push button.
Endpoints – the default mode, in which each mouse click defines a segment endpoint. This option cancels the freehand style.
Divide Objects - creates each line segment every bit a separate object.
One Object - creates ane object that contains all the line segments.

Multi Line - MLL

A multi-line is a group of parallel lines that acts as i line. Earlier creating multi lines, you tin set parameters such as number of lines, line distance from the heart, and rounding.

Multi Line Attributes - alter backdrop during multi line cosmos.

Multiple lines options

Instance of multi lines created inside one function


Shaft - SHAFT

Creates shafts or other symmetrical 2nd objects. Earlier creating shafts, you tin can define coordinate display, rounding, chamfering or creation of conical or cylindrical parts. When cartoon shafts, coordinates are displayed as DX, DY. You lot tin choose whether DX is measured from the showtime shaft betoken (total length from beginning) or from the last point (length of the created segment).

Shaft Attributes - change properties during shaft creation.

Shaft options

Example of object created by Shaft


Rectangle - RECT

Creates a rectangle by two opposite corners definition. If y'all correct-click an empty area when a first rectangle or a second rectangle corner is defined, a pop-upward menu appears and y'all may select cursor increment manner or enter exact rectangle dimensions from keyboard.

Polygon - Pol

A polygon is an object in which all sides take the same length. The polygon can fit inside or outside a specified radius, and you lot can define the number of sides (vertices) and vertex location.

Polygon options


Tangent Line - TAN

Creates a tangent line by selecting ii circles or arcs. The tangent line endpoints are located where you select the circles/arcs.


Arrows

Arrows - ARR

An pointer is a single- or multi-segment line that has an arrowhead at the end of its concluding segment.

Pointer Attributes Setting - ARA

This role is bachelor on the Tools bill of fare. Yous can gear up the following attributes:

  • Mode of arrowheads
  • Length of arrowheads
  • On which ends of line the arrowheads are created

Arrow style settings

Instance of various types of arrows (each pointer is a single object)


Cartoon Curves

2D Objects, XY Coordinates from File – 2DFF

Various types of 2D objects can be defined past X and Y coordinates loaded from a text file. Come across image beneath. After selecting type of 2nd objects and other properties, select a file-name. Values are loaded from the file, and y'all can insert a new 2d object.

2nd Objects, XY Coordinates from File


Ellipse - ELL

An ellipse can be created by defining major and minor axes, or by projecting a circle. To create an elliptical arc, you tin can define get-go and end angles. Identical angles will produce an unabridged ellipse. You can easily specify identical angles by pressing the Space Bar twice at the same location – first, while entering the get-go bending and once more (without moving the cursor) while entering the 2nd angle.

Ellipsis is created equally a NURBS curve.

Ellipsis definition

Example of ellipse


Spline - SPL

A spline is a curve divers by a prepare of points. The spline passes through the defined points. You can cull whether to create an open or closed spline. Closed curves are continued smoothly – gap between first and last indicate is spanned.

Splines are created as interpolation NURBS curves.


Creating Points

Points are used in 2D as auxiliary objects.

Bespeak - POINT

Creates single points by clicking on signal locations.

Points on Arc - POC

Creates points forth an arc. You lot can specify a number of equally-spaced points, or define the altitude between points.

Points on Line, Number - PLN

Creates a specified number of equally-spaced points along a line.

Points on Line, Altitude - PLD

Creates points along a line, separated by a specified altitude.

Points from File - PFF

Inserts points from a text file, listed as Ten, Y coordinates. Each ready of coordinates in the text file must exist separated by a space.


Creating Circles and Arcs

Circles and arcs are the same type of 2D object; a circle is a 360 degrees' arc. Angles of arcs are measured counterclockwise, with zippo degrees forth the right direction of X axis. If a circle or an arc is defined by cursor dragging, y'all may printing correct mouse button. Then, carte appears and you tin select cursor dragging increment or define exact radius value from keyboard. In nearly situations, cursor increment is measured every bit DX DY from last defined point or from coordinate center. Simply when you drag a circle or arc from its center, cursor increments are measured equally increments of radius.


Circumvolve Middle Radius - CCR

Creates a circle defined past a center indicate and radius.

Circumvolve Center Signal - CCP

Creates a circumvolve by defining the center point and a indicate on the circumference.

Circle ii Points - CR2

Creates a circle by defining two circumference points and the radius. The circle is created when you specify the side of the circumvolve center, relative to the line connecting the 2 circumference points.

Circle 3 Points - C3P

Creates a circle by defining three circumference points.

Circle Tangent to 2 Objects - CT2

Creates a circle tangent to two objects (lines, circles, arcs) with a specified radius.

Circle Tangent to iii Objects - TG3

Creates a circle tangent to iii objects (lines, circles, arcs).

Grouping of Holes - HOL2

Creates a group of holes (circles) along a circle or line.

Arc Heart Radius - ACR

Creates an arc by defining the center point, radius, and outset and finish angles. To create an entire circumvolve, the start and end angles must exist identical. You can easily specify identical angles past pressing the Space Bar in one case while entering the outset bending and once more (without moving the cursor) while entering the second bending.

Arc Center Indicate - ACP

Creates an arc by defining the heart point, point on circumference, and commencement and end angles. To create an entire circle, the starting time and end angles must be identical. You can easily specify identical angles by pressing the Space Bar one time while entering the outset bending and again (without moving the cursor) while entering the 2nd bending.

Arc two Points - AR2

Creates an arc by defining the radius and two endpoints. The arc is created when y'all specify the side of the arc center, relative to the line connecting the two endpoints.

Arc three Points - A3P

Creates an arc by defining the get-go endpoint, a point on the circumference, and the 2nd endpoint.

Arc Signal Tangent - APT

Creates an arc past defining the radius, point on circumference, and a tangent line or arc. The arc is created when yous specify the side of the arc heart.

Arc Tangent to 2 Objects - AT2

Creates an arc tangent to two lines or arcs, specifying the arc radius.



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Source: https://www.varicad.com/userdata/files/help/en/manual10.htm

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