More Farms for Feed the Troops Fallout 4 Nexus
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Source: https://www.nexusmods.com/fallout4/mods/50488?tab=posts
Source: https://www.nexusmods.com/fallout4/mods/50488?tab=posts
28 comments
yuk75
yuk75
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Awesome! Thanks for clarifying. I think there's a couple of mods that don't work with that? so I will keep this in mind for another playthrough :D.
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I'm not sure about it, I've never used that one.
Anyway thanks.
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Спасибо, -это то, что я долго искал. Также я ищу пулемет на станке. Я хочу, что бы поселенцы могли из него стрелять. Это заставит поселенцев бежать к пулемету, а не к врагу и там умереть.
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Do automatron robots not work because its stuck at 6, and i didnt have start me up at first but then i turned it off and it still does not work. i can see what might be conflicting but idk not good at this crap. but gotta say great idea for the mod.
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Hmm, in my game robots do work for me, so I'm not sure what's going on there. I don't use mods like start me up, so I can't say, but someone said it conflicts. Try moving my mod down below it in the load order, if no joy put it at the bottom.
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Salutations and big thankings to author! In reality, if farming is a person sole job, that person can tend for 1000 plants of potato with no problem (manual labor, not talking about machines), even with dry summer and infestation of those orange striped bugs who eats leafs of potato and must be picked manualy from under leafs. So 12 plants per farmer in original fallout is kind of mockery.
On the other hand, crops gave harvest once in year, and to feed one person the whole year with potato you must have ~350-400 plants of potato. In fallout, you only need one plant.
My point is, if author have will and free time, perhaps he will be intrested in making second mod, to lesser food points of fallout plants. In-game settlements is small, so i guess 0,1 points of food per plant will be optimal.
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Not gunna lie, I didnt read the preview so i was utterly mistaken as to what this does and if your wondering what i thought it did, i thought it just meant XX Plants across the board, so i guess i was still half right .. However is Sheffield not included in this as a farmer? He seems to still be stuck at the stock 6 food
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Well Upon Further Inspection IDK that its working for me.. I sent sheffield off and added a recruitment tower got a rando settler and even after resetting them to farming the food is still at 6 With 10 Corn and 5 Razorgrain... I Should reiterate that im in Sanctuary at a high level but I havent finished the preston garvey mission to allow the minutemen at sanctuary.. IDK if that would be a thing to cause it not to work or if maybe i have a confliction... The only other "farming" mod i have is the planters mod with the extra plants addon to plant hubflower blood leaf ETC
UPDATE: Wasnt the planters mod, still not working
FINAL UPDATE: Im sorry for spamming your comments sections.. Thanks to FO4 Edit, I found the conflicting mod.. It was StartMeUp, The alternative start mod... Kinda Weird But W/e
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No worries. At least you found the conflict, I'll make a mention of it on the main page. Cheers.
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If I'm reading this right, I can have 1 farmer tend to 24 mutfruit plants (48 Corn Stalks)? Does this apply to guard posts as well or just crops?
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Very cool option for a lightly mod setup and no MCM. Nice work!
Edit: Which ENB are you using on the first pic?
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New Cinematic Wasteland (although I'm not using NAC or Vivid Weathers which they recommend.)
It's one of those one's I keep going back to because there's nothing better that fits my tastes.
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Good mod but just letting you know if you use "Work Shop Plus" there is an option in MCM to allow one settler to be assigned/produce up to 50 food and 50 defense.
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good to know and never heard of that. though this mod in terms of a stand alone is nice for those don't use mcm and the sort. i use to use it but i found it caused more crashes (at least the mods i seem to use atm do anyway) so i don't use mcm atm.
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s***, I'm sorry it's not workshop plus it's "Workshop Framework" that has the option. I use both mods and got confused. Also it can only go up to 30 for food and defense.
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i see i see. it happens aha. i still prefer this standalone so its fine either way.
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Is there a mod that has farmers storing the crops they pick in the workshop?
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I'm not sure what you mean, crops already get stored in there. Unless you mean they have them visibly carry crops to the workshop?
I've not seen any such mod sorry.